AI Insights · Timothy · April 2022
Top 5 3D Realistic Games on iOS in Poland, Q1 2022
In Q1 2022, the top 5 3D realistic games on iOS in Poland showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these apps fared.
In the first quarter of 2022, the top 5 3D realistic games on iOS in Poland demonstrated diverse performance metrics. Below is a detailed breakdown based on data from Sensor Tower.
Critical Strike CS: Online FPS saw notable fluctuations in its weekly revenue. Starting the quarter with around $471, it reached its peak at approximately $1.7K in mid-March and closed the quarter at about $546. Downloads started strong at 3.9K in early January but gradually declined to 867 by the end of March. Active users also showed a downward trend, beginning at 12.6K and ending the quarter at 6.1K.
EA SPORTS FC™ Mobile Soccer experienced significant weekly revenue changes, peaking at $8.2K at the end of January and then stabilizing around $2.6K by the end of March. Downloads remained relatively consistent, with a notable peak at 2.0K in the last week of March. Active users surged to a high of 40.1K in mid-January but gradually decreased to 20.5K by the end of the quarter.
Sniper 3D: Gun Shooting Games had a steady revenue stream, with the highest at $3.4K at the start of the quarter and closing at around $1.5K. Downloads fluctuated, peaking at 1.9K in mid-March before dropping to 767 in the final week. Active users showed an overall increase, starting at 6.1K and peaking at 7.6K in mid-March, before ending at 6.4K.
Car Driving School Simulator had modest revenue figures, peaking at $78 in late January and tapering off to $7 by the end of March. Downloads saw a significant spike to 4.9K in late January but dropped sharply to 415 by the end of the quarter. Active users followed a similar pattern, peaking at 7.2K in late January and decreasing to 1.8K by the end of March.
Truck Simulator : Ultimate maintained a stable revenue flow, with slight peaks at $171 at the start and $165 at the end of the quarter. Downloads saw a peak at 2.1K in mid-March, closing the quarter at 1.9K. Active users varied, from 6.6K at the start of the quarter to 6.4K by the end.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the mobile gaming market. For more detailed analysis and trends, visit Sensor Tower.